Resources class is the engine's entry point for accessing any kind of resource from within your LITIENGINE project. A resource is any non-executable data that is deployed with your game. The
Resources class provides access to types of
ResourcesContainer and is used by different (loading) mechanisms to make resources available during runtime. LITIENGINE supports various different resource types, including:
ResourcesContainer is an abstract implementation for all classes that contain a certain resource type. Basically, it's an in-memory cache of the resources and provides access to manage the resources.
Internally, the resources are stored in a
ConcurrentHashMap where the keys are String identifiers and the values are your individual resource objects.
There are various overloads for
ResourcesContainer.get(...), allowing you to adjust these operations to your needs. All the
ResourcesContainer's contents and its listeneres can be discarded with
You can register
addContainerListener(ResourcesContainerListener<T> listener) to get notified whenever a resource was added to or removed from your
ResourcesContainer. Removing listeners works analogically with