Enum Class CreatureAnimationState
- All Implemented Interfaces:
Serializable, Comparable<CreatureAnimationState>, Constable
Represents the different animation states for a creature in the game.
The CreatureAnimationState enum defines three states:
IDLE- The creature is idle and not moving.MOVE- The creature is moving.DEAD- The creature is dead.
Each state is associated with a sprite string, which is derived from the name of the state in lowercase.
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Nested Class Summary
Nested classes/interfaces inherited from class Enum
Enum.EnumDesc<E> -
Enum Constant Summary
Enum Constants -
Method Summary
Modifier and TypeMethodDescriptionGets the opposite animation state for this state.Retrieves the sprite string associated with this animation state.static CreatureAnimationStateReturns the enum constant of this class with the specified name.static CreatureAnimationState[]values()Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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IDLE
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MOVE
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DEAD
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
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spriteString
Retrieves the sprite string associated with this animation state.- Returns:
- the sprite string for this state
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getOpposite
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