Package de.gurkenlabs.litiengine.gui
package de.gurkenlabs.litiengine.gui
-
ClassDescriptionRepresents the appearance settings for a GUI component.A GUI component representing a checkbox with an optional spritesheet.A ComponentMouseEvent contains the original MouseEvent and the GuiComponent that sent the event as sender.This listener interface is used for receiving events after an component was rendered.This listener interface is used for receiving events during a component's rendering process.A GUI component that displays a single selected entry from a list of choices and reveals the full list as a drop-down when the user clicks the accompanying arrow button.Represents an icon rendered using a specific font and text.The abstract Class GuiComponent provides all properties and methods needed for screens, built-in, and custom GUI components such as buttons, sliders, etc...This class contains globally used properties for all the
GuiComponents that might be added to the game.A GUI component that represents a horizontal slider with customizable appearance and behavior.The ImageComponent class extends the GuiComponent class to provide functionality for handling images and spritesheets within a GUI component.Represents a list of image components in a GUI.Enum representing different modes for scaling images.The Class ListField.Represents a menu component that extends the ImageComponentList.Represents a GUI component that supports freehand drawing using mouse input.Represents the orientation of a menu or component.Abstract base class for GUI slider components that allow a user to pick a numerical value within a configurable range and step size.A SpeechBubble is a GuiComponent with a given text that is pinned to an entity and moves with it.A numeric text-field component with attached up/down arrow buttons that adjust the current value by a configurable step size within a bounded range.A single-line text input GUI component.ASliderwhose minimum value is at the top and maximum value is at the bottom.