Package de.gurkenlabs.litiengine.resources
package de.gurkenlabs.litiengine.resources
Typed repositories and loading utilities for maps, images, sounds, sprites, and other assets.
Access the standard repositories through the static
Resources facade.
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ClassDescriptionResource container for
Animationresources.Java representation of the JSON export format produced by Aseprite.Describes a single rectangular region within an Aseprite sprite sheet.A class that manages the loading and handling of Blueprint resources.A container class for managing font resources.Contains all known image file-formats supported by the engine.A container class for managing image resources.A container class for managing map resources.An abstract class representing a named resource.Represents a resource that can be compared to other resources.Represents a resource bundle that can be serialized.Exception thrown when a resource fails to load.This class is the engines entry point for accessing any kind of resources.An abstract implementation for all classes that provide a certain type of resources.This listener provides a callback for when aResourcesContainerwas cleared.This listener provides callbacks to observeResourcesContainerinstances.Contains all known audio file-formats supported by the engine.Represents a sound resource that extends the NamedResource class.Represents a container for managing sound resources.Represents a resource for managing spritesheets.Manages the loading, storing, and retrieval of spritesheets.This class provides methods to manage and retrieve localized strings from resource bundles.Represents a texture atlas, which is a collection of images packed into a single image.Custom adapter to convert between String and Boolean values for XML serialization.Represents a sprite in the texture atlas.Manages the loading and storage of Tileset resources.