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Package Summary
Package
Description
Abilities that creatures can cast and effects applied by their executions.
Objects that occupy an environment and participate in rendering, collision, or gameplay.
Loading, owning, and updating maps and their live entity collections.
Engine-facing interfaces and utilities for tile maps, layers, tilesets, and terrain data.
This package contains classes for handling XML serialization and deserialization of tile maps in the environment.
Cameras, renderers, animation, lighting, image effects, and other visual engine services.
Typed repositories and loading utilities for maps, images, sounds, sprites, and other assets.
Runtime Java scripting, lifecycle bindings, managed services, diagnostics, and editor metadata.