Entity Control & AI¶
LITIENGINE decouples entity logic into specialized modular controllers: Movement Controllers, Animation Controllers, Combat Abilities, and Behavior Controllers.
Control & AI Documentation Sections¶
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Physics-driven velocity, acceleration, steering heading, and obstacle collision sliding.
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State-based animation machines (
idle,walk,dead) and dynamic spritesheet switching. -
Cooldown-based combat spells, projectile targeting, area-of-effect effects, and
@AbilityInfo. -
State machines, waypoint patrol paths, aggro ranges, and dynamic creature tracking.